Assetto Corsa Competizione 1.1 : le point sur ce qui change

Après une semaine de teasing, Kunos Simulazioni a publié la mise à jour V1.1 pour Assetto Corsa Competizione. Outre une liste complète d’améliorations de jeu, la mise à jour fournit également les nouveaux véhicules, les équipes et les circuits de la saison 2019 de la Blancpain GT Series, ainsi que le circuit hollandais de Zandvoort. Le nouveau contenu est disponible gratuitement pour tous les utilisateurs Assetto Corsa Competizione.

Consultez l’intégralité du journal des modifications V1.1 et V.1.0.10 ci-dessous. Assetto Corsa Competizione est actuellement disponible sur Steam au prix de 44,99 €.

La mise à jour V1.1 inclut 6 nouveaux modèles de voitures (voir la liste ci-dessous) et une version restylée du circuit de Zandvoort en 2019 fournie en prime dans Assetto Corsa. En outre, l’équipe de développement a mis à jour le tarmac de Spa Francorchamps, Barcelone et Silverstone, afin de refléter les changements apportés aux versions homologuées de ces circuits en réalité en 2019. Le jeu sélectionnera la version de circuit appropriée en fonction de la saison de jeu sélectionnée.

Assetto Corsa Competizione Changelog v1.1.0

General:

Added Audi R8 LMS Evo.
Added Lamborghini Huracán GT3 Evo.
Added Honda NSX GT3 Evo.
Added Aston Martin AMR V8 Vantage GT3.
Added Porsche 911 GT3 R (991.2).
Added McLaren 720S GT3 bonus content as part of the McLaren Shadow Project.

NOTE: the car has its BoP set based on the 2019 season tests and is playable with the rest of the content.
Added Zandvoort Circuit.
Added 2019 Blancpain GT Championship entries.
The first implementation of triple screen rendering. NOTE: supports the application with Surround mode on and off. Triple rendering properties can be adjusted in the View Settings in-game.
Reduced FMod CPU occupation over time (mainly with external cameras and chase cam).
Performance optimizations in cloudy, rainy and night conditions.
Barcelona 2019 surface grip (slightly slower).
Silverstone 2019 surface grip adjustments (around 2 seconds slower).
Paul Ricard 2019 surface grip (around 1 second faster).
Spa 2019 surface grip (small difference).
Brake pressure added to shared memory.
Fixed car model name in shared memory- FuelEstimatedLaps added in shared memory.
TrackStatus added to shared memory. NOTE: shared memory/API documentation is updated, please see the relevant topic on the support forum.

Gameplay:

Added 2019 Championship season.
Added possibility to play with more AI opponents on tracks with large pitlanes (notably Spa).
NOTE: grid sizes still depend on the available pit slots for each track and the Cup type selected. E.g.: Sprint Cup fields are still limited in size to their real-life counterparts.
Fixed a bug when only the first session of a weekend had correct track wetness.
Championship weekends now include 2 practice sessions.
Fixed 3H race driver stint strategy bug.
Fixed strategy bug for the mandatory pit with irregular driver crew.
Fixed automatic driver cycle in endurance races.
Various fixes for replay tyre radius/wheel speed (smoke particles and disc glow were not visible in certain situations).
Fixed valid mandatory pitstop if tyre set is not changed.
Forced autosave replay after an MP race when the car is stopped.
Fixed pit strategy selector update issues in the car setup page.
Driver skills updated based on 2019 results and added skills for new drivers.
Fixed old replay HUD shortcut overriding the new FFWD and slow-motion system.
Potential fix for SP replay autosave on quit game.
Fixed autosave replay during the limbo page.
Autosave replay shows a message before saving itself.
Potential fix for Custom Race limbo page crash.
Pitstops are now enabled in Free Practice and Qualifying sessions.

UI/HUD:

UI car selection no longer jumps around when selecting different game modes.NOTE: if there’s an unavailable entry when changing game modes, a new selection is made to match the previous selection as close as possible.
Default single player selections and settings revised.
All-new track selection screen.
Added pit animation toggle in General settings.
Interactive showroom in car selection screen: zoom, pan, rotate, remember the last position.
Initial implementation of gamepad/keyboard control of showroom camera: default controls for gamepad: right thumbstick view control, triggers zoom
default controls for keyboard: comma/period/a/z, left/right/up/down hide UI: scroll button.
Warning popup when selecting more than 29 opponents. NOTE: playing with a high number of AI cars requires significant computing power and is not recommended/supported on low and mid-range configurations.
The default showroom angle changed to the spotter guide view in the car selection screen.
Increased PP gamma for car preview images to match showroom brightness.
Fixed Special Event season and car selection overwriting single-player page selection history.
Added FPS cap to the menu screens to limit GPU load.
Added option in Video Settings to enable/disable the UI FPS cap.
Messages for manual and automatic replay saving.
Added option to disable the flashing pit markers when pit animations are enabled for added immersion.
FFB frequency option exposed in the Control settings.
Triple screen mode added to Video Options.
Triple screen parameters added to View Settings.
Added gaining/losing time split messages.
Standings and realtime widgets (HUD, broadcast, pit page) now have a “mandatory pitstop(s) left” indicator for each car.
Timetable laps are now accessible for the current and previous sessions, both in SP and MP.
Distance, Height and Pitch parameters can now be set at 0.5 intervals in View Settings.
Adjustable HUD boundaries exposed in HUD Options. GENERAL NOTE: due to the significant restructuring of the user interface, it is recommended to delete your docs/ACC/Config/menuSettings.json file after installing the latest update.

Graphics:

All-new pitstop animation.
Disabled advanced sharpen filter in TV/F7/Heli cameras.
Sharpness set to 0 and sharpen filter disabled if the antialiasing type is set to FXAA.
Revised wiper animation system – particularly to fix the abrupt jump when the player stopped the wiper while any vibration or g-force movement was active.
Added Car LOD setting to Video options.NOTE: higher value – delayed LOD switch, lower value – more aggressive LOD switch. 70% equals the old default.
Fixed nameplate bloom at night.
Brake pressure/temperature added to car displays.

Physics:

Brand new aerodynamic slipstream simulation. Vortices created by leading car affect airflow that influences both leading and following car in drag and downforce. The leading car will experience slightly lower drag and downforce, and the following car will experience less dynamic pressure that results in lower drag and lowers downforce. Results are affected by the conformity of the diffuser and rear wing angle.
Circuits have now different surface grip and tyre degradation for different seasons (2018 – 2019)
Improvements on OOW (out of the world) scenarios and AI collision box activation upon impact and tyre deflation. NOTE: potential performance gain with a high number of AI cars.
Bentley 2019 homologation.
Ferrari 2019 improvements. More wheel rates available for front and rear. NOTE: you’ll need to add 4-5 clicks at the front wheel rates of your old setups to have the same results
Improvements in BoP and balance of Nissan GTR 2018, BMW M6.
Fixed Audi R8 Monza and Paul Ricard wet presets lacking wet tyres.
Tyre graining and blistering fine-tuning.
Brake temperature influence on tyres fine-tuning.
Improvements in FFB forces calculation.
Sand traps FFB enhancement.
Kerbs FFB enhancement.
Fixes in setup strategy page.
Fixes in setup automatic functionality in issues occurring from very stiff dampers and bumpstop gaps.
Improved collisions to the ground.
Fixed automatic gearbox not shifting in 1st with pit limiter.
Fixed Mercedes-AMG occasionally starting the session with broken suspension.

Audio:

Added performance sector audio message compared to the personal best in qualifying sessions.
Enabled audio messages about time gain/loss.
Positional hit audio for track objects.
Hit sound for destructible objects.
Hit sound for small objects.
Updated all tracks with hit sounds for track objects.
Added starting comms to audio options.
Fixed backfire audio.
Added another car spotter filter (should be quieter during continuous two-wide).

Multiplayer/Ratings:

Adjusted the TR Rating to scale to 33 track medals.
Added pitstop rules for non-public MP servers: mandatory pitstop count, pit window, max stint times, minimum driving time for swap situations.
Fixed issue in Racecraft Rating on MP servers.
Added (general) options to turn off Ratings and/or Statistic tracking in Singleplayer.
Fix for remote car collision object left on the track and causing crashes in MP.
Potential fix for car sparks in the replay and bottoming audio effect.
Updated car selection in MP, now allows all entries of all seasons (“Free-for-all” mode).
Added 2019 cars & tracks to the backend, rating, and statistics.
Added 2019 tracks to server definitions. Using “Nurburgring” as the track will run in the BoP and track settings for 2018, “nurburgring_2019” will use the 2019 BoP and track data context.
Drive button is now disabled until the last 30 seconds before the session start, and a countdown progress bar is displayed.
Driver Statistics can now be viewed in “Combined”, “Singleplayer”, “Multiplayer” modes.
Increased stability to driver swap situations.

Changelog v.1.0.10

Fixed default gearshift debouncing calculation being too low
Added gearshift debouncing slider to the controls configuration screen
Fixed TrackIR flickering.

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